Inspiration
 
When I first joined AOKP, I had only the vaguest idea of the direction I wanted to go with my Court persona.  The name "Aeric Bannier" was taken from a character I had played in a D&D campaign that ended just prior to my Page Turning.  When put on the spot for a name for my persona, his was the first name that came to mind, so I went with it. 
 
 
The Original Aeric Bannier
Aeric was a young Paladin who sought glory and honor as a knight- errant.  He was idealistic and open-minded, if brash and hot tempered.  In time, he united a fractuous people against a common enemy, and sacrificed his life to defeat that enemy.  I initially conceived of my Court persona as just such an idealistic youth, but this would soon change.  In the end, only the hot temper of the original would remain. 

About halfway into Page Turning, I had a change of heart in the type of character I wanted to play.  While Aeric was one of my favorite characters, I wanted to play something a bit darker for a change.  Another character of mine came to mind, one which I never really got to play to my satisfaction. 
 

 
Veladorn Sabrin
This character was a Dark Elf swordsman banished from his homeland because of an affair with a traitor to the state.  He was a great character, and he had a darker edge.  He also found it wise to hide his true nature from the humans around him--for AOKP, that meant masquerading as Aeric the Human--so I was able to keep my original character concept as a cover story, while actually being something else.  This added a new dimension of roleplaying challenge to an already deep character.  In time, I would ditch the Dark Elf idea, but many of the concepts introduced at this stage--a dark hero, a tragic past, a secret identity--would make it to the "final cut." 

Once I became acclimated with the people in AOKP and how the game was played, I began to have second thoughts about my persona.  I wanted to make something new, not merely recycle an old tabletop character.  Plus there were several people who were playing nonhuman characters at the time; I wanted to be unique.  Of course, I had already established some things about Aeric through my roleplaying so far, so rather than come up with some convoluted way to explain a radical change in character, I decided to simply take those elements already established and build upon them.  

The first of those elements was his personality.  Through his behavior at Court every week, Aeric was established as being humorless, tempermental, and extremely sensitive about slights to his honor.  Next was a tragedy in his past that he was trying to escape or forget.  Finally, although no one actually knew about it In Matrix, there was also the concept of a secret identity.  

In the end, I decided to try a type of character I had never played before: the Reformed Villain.  I would play the "bad guy" who had turned over a new leaf, and sought to atone for his evil deeds by dedicating himself to the Light.  And so, the final incarnation of Aeric was born. 
 

 
Folken Fanel
The primary inspiration for this new Aeric was the character Folken from the anime series Escaflone.  Folken was one of those villains who did what he did because he felt it was the right thing to do, and when it was revealed otherwise, he switched sides.  No one really trusted him when he did, of course,  and in the end he gave his life to undo the evil he had helped wrought.  

Folken was dripping with style, charisma, and dramatic angst, all of which were elements I wanted for my Court persona.  So I set out to make my own version of Folken.  Of course, I was limited by my own acting ability and real-world charisma, but nobody's perfect. 

I decided to take the "Bad Guy Gone Good" concept one step further.  Instead of having Aeric do what he did because he believed it to be right, I decided that he did it because it served his purposes.  I decided to make Aeric an outright evil character, one who saw the error of his ways and reformed in the hopes of atoning for his crimes.  I would leave in him the spark of goodness, but it would be overshadowed by events in his life which drove him to Darkness.  

Aeric would be the former lackey of a powerful evil villain, not because he mistakenly believed his cause to be right but because he craved power more than anything else in the world.  I was inspired in my choice of motivation by the greatest villain of all time. 
 

 
Darth Vader, Lord of the Sith
When the prequels came out, I knew my decision to model Aeric after Darth Vader was a wise one.  I saw in Anakin a young Aeric, before the years of abuse and denial of power led him to turn to Darkness for fufillment.  Thankfully, it didn't take electrocution by the Emperor (or in Aeric's case, the demon prince Pazuzu) to turn him back to the good side.  I look at Aeric as a sort of "what if" type of character; what if Darth Vader--Anakin Skywalker--hadn't died at the end of RotJ?  What would his new life be like?  That question guides a lot of my In Matrix decisions as Aeric.
 
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